Police Department

Dynamic City: NPC Patrol Missions 🚔

To keep the streets active, officers can request a police mission — a scripted NPC encounter (a driver pulled over, or worse) that plays out independently anywhere on the map.

📡 Starting a Mission

  • Be on duty as SAPD, SAHP, or BCSO.
  • Run /policemission in chat.
  • If at least one officer is online and a mission location is free, you'll get a success notification, a flashing blip at the location, and a matching call on the dispatch map (U / F12).
  • Only one mission can be active at a time server-wide — if one's already running, you'll be told to wait.
  • 🛑 The Pullover

    Approach the flagged vehicle with sirens on; the driver reacts once you're within 15 metres. Reaction is randomised on spawn:

  • Speeding (20%) — cooperative. They hand over license/registration and take a small fine ($500–$1,000) with an apology.
  • Fleeing (30%) — the driver bolts. Expect a pursuit.
  • Aggressive (50%) — hostile. Approach with the same caution you would a real armed encounter.
  • Missions have a hard 10-minute timeout if left unresolved.

    ⚖️ Rules of Engagement

    Standard department policy applies — lethal force is only justified when your life or a citizen's is in immediate danger, regardless of how the NPC behaves.

    Last updated: August 9, 2026