Police Department
Dynamic City: NPC Patrol Missions 🚔
To keep the streets active, officers can request a police mission — a scripted NPC encounter (a driver pulled over, or worse) that plays out independently anywhere on the map.
📡 Starting a Mission
•Be on duty as SAPD, SAHP, or BCSO.
•Run /policemission in chat.
•If at least one officer is online and a mission location is free, you'll get a success notification, a flashing blip at the location, and a matching call on the dispatch map (U / F12).
•Only one mission can be active at a time server-wide — if one's already running, you'll be told to wait.
🛑 The Pullover
Approach the flagged vehicle with sirens on; the driver reacts once you're within 15 metres. Reaction is randomised on spawn:
•Speeding (20%) — cooperative. They hand over license/registration and take a small fine ($500–$1,000) with an apology.
•Fleeing (30%) — the driver bolts. Expect a pursuit.
•Aggressive (50%) — hostile. Approach with the same caution you would a real armed encounter.
Missions have a hard 10-minute timeout if left unresolved.
⚖️ Rules of Engagement
Standard department policy applies — lethal force is only justified when your life or a citizen's is in immediate danger, regardless of how the NPC behaves.
Last updated: August 9, 2026