Armed for Excellence: Police Tools & Equipment 🛠️
Everything below is either bought at your department's armoury or carried in your patrol vehicle's trunk.
🔫 The Armoury
Each station (SAPD/SAHP/BCSO) has its own armoury ped. Items are organised into categories:
🤝 Handling Suspects
Target a nearby player to bring up context actions: search, soft-cuff / hard-cuff, drag, put in vehicle, escort, zip ties, mouth tape, head bag, and lockpicking cuffs. The same actions are also available from the Police Menu → Interactions submenu.
🫁 Breathalyzer & Drug Testing
Target a suspect with the breathalyzer or drug test kit equipped. The suspect must accept the test before the device activates for you — if they don't respond in time, the request times out on your end. Results are colour-coded on the device screen (green/idle, amber/warning, red/over limit).
🔎 Forensics
The fingerprint scanner and evidence kit are used to process a scene: lift fingerprints, collect blood/casing/fingerprint/drug-residue samples, then bring the evidence back to a crime lab for analysis.
🌙 Vision Gear
Night vision and thermal vision goggles toggle from your inventory — useful for searches in the dark or through cover.
🚧 Trunk Tools
Roadcone, barrier, road sign, spike strips, and wheel clamp are placed directly from your inventory to control traffic or immobilise a vehicle.
🎯 Tackle
Press E near a fleeing suspect on foot to tackle them (cooldown applies). Note this key is also used by other systems on the server — rebind it in Settings → Key Bindings if it ever fires the wrong thing.